DVDs Made…
May 26th, 2009

After lots of tweaking, my Unreal Tounement multiplayer map titled “Bleeding Wounds” is now complete.
http://rapidshare.com/files/237389165/DM-BleedingWounds.ut2
An extra quirky addition to the level… The Harrison Ford easter egg…
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The end of my final term of this year finishes in less than a week. After which, I’ll be long gone to America for 4 months. This is a scary thought, moving into my final year here in Nottingham next term. I feel this year has gone super quick as usual, and that I have produced some interesting and enjoyable work. This year I have discovered that I’m more interested in animation than anything else, and I hope to pursue this passion next year for my client and research projects.
Anyway, here are my 100% complete projects for Animation and Visualisation…
Animation: http://vimeo.com/4786240
Visualisation: http://vimeo.com/4797964
Now I’ve got to crack on and finish off my Unreal map for games and then that’s me done for another year! Frightening!
For the past few days I’ve been updating, pefecting and modeling things for my level. I’ve finally got to a point where I can show off some areas that are complete. Some textures need a re-look but this is the general theme/idea I have going at the moment.

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I’ve just finished laying out all the main keyframe poses for a new lip sync. If you don’t already know, the soundclip was take from “In Bruges”, a must watch film for anyone! The frames need to be filled and perfected now - as well as adding the actual lip-syncing frames! Tedious time take two…
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The latest on my second character, sound effects taken from the legendary Jurassic Park…
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A few days ago, I broke my ankle skateboarding (again). So now I’m in another leg cast for 4 weeks. Excellent. I’ve thus decided to, over the next few weeks, start learning the animation fundaments of Maya and Houdini. Here’s the first bit of lip syncing/acting I’ve animated with Peter Starostin’s rig within maya using a sound clip from FoneJacker. This little excersise is getting me into character animation and the study of acting that I will be doing for my research project next year.
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Today, I decided to focus on getting this animation as spot on as I could. This is still unfinished and requires more work on both animation and timing. I used animatable link constaints in order for him to pick up the block - however, I’m having trouble with detaching it from his arm on the timeline for the next bit! More on the way…
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*UPDATE*
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I thought I’d add in some more pictures here on my rigged character as there has been a lot more changes to envelopes, facial expressions and control objects. I’ve discovered a little bit of a problem with the top areas of his legs and knee bend that needs to be refined, but apart from that he’s *nearly* there!
Now he drinks…
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